Icons names will remain the same when used in the KM, but during development, a suffix is added to the file name to indicate the type of icon.
- 32x32 icons add a _32 suffix
Large icons for the PATROL Central Consoles - 16x16 icons add a _16 suffix
Small icons for the PATROL Central Consoles that are used in the tree view and list views - 16x16 open icons add a __o_16_ suffix
Optional open icon indicates an open state in the tree view of the consoleThese suffixes are for development only. The suffix is removed when the icon is placed in the KM resource archive file for the console server.
The following table shows example file names for an icon with the name of base:
Icon file name examples
Icon type
File Name
Classic 3. x icon
base.bmp (Windows) or base.xpm (UNIX) 3. x icons require corresponding mask files. base.bmk (Windows) or base.msk (UNIX)
32x32 BMP
base_32.bmp
16x16 BMP
base_16.bmp
16x16 open BMP
base_o_16.bmp
32x32 GIF -
base_32.gif
16x16 GIF
base_16.gif
16x16 open GIF
base_o_16.gif
Note
The KM references the icon using the base name.
Image file names
Other KM images, like images used in response() function dialog boxes, do not require any special file naming convention, but they must be added to KM resource file for the 7. x consoles.