Icons names will remain the same when used in the KM, but during development, a suffix is added to the file name to indicate the type of icon.

  • 32x32 icons add a _32 suffix
    Large icons for the PATROL Central Consoles
  • 16x16 icons add a _16 suffix
    Small icons for the PATROL Central Consoles that are used in the tree view and list views
  • 16x16 open icons add a __o_16_ suffix
    Optional open icon indicates an open state in the tree view of the console

    These suffixes are for development only. The suffix is removed when the icon is placed in the KM resource archive file for the console server.

    The following table shows example file names for an icon with the name of base:

    Icon file name examples

    Icon type

    File Name

    Classic 3. x icon

    base.bmp (Windows) or base.xpm (UNIX) 3. x icons require corresponding mask files. base.bmk (Windows) or base.msk (UNIX)

    32x32 BMP

    base_32.bmp

    16x16 BMP

    base_16.bmp

    16x16 open BMP

    base_o_16.bmp

    32x32 GIF -

    base_32.gif

    16x16 GIF

    base_16.gif

    16x16 open GIF

    base_o_16.gif

Note

The KM references the icon using the base name.

Image file names

Other KM images, like images used in response() function dialog boxes, do not require any special file naming convention, but they must be added to KM resource file for the 7. x consoles.